AI Insights · Timothy · October 2025
Top 5 Slime Games Performance in Belgium Q3 2025
Explore the performance trends of top slime games on a unified platform in Belgium during Q3 2025, featuring data insights from Sensor Tower.
In the third quarter of 2025, the performance of the top slime game applications in Belgium showed notable trends across downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the top five apps in this category.
My Talking Slimy: Slime Cat 3D experienced fluctuations in its weekly revenue, peaking at approximately $490 in mid-August, with a gradual decline towards the end of September at around $337. Weekly downloads reached their highest at 282 in early August before tapering off to 153 by the end of the quarter. The app maintained a consistent number of active users, although there was a slight decrease from 1.9K in early July to 1.6K by the end of September.
For PlaySlime: Slime Simulator Game, weekly revenue remained relatively stable, with a slight dip towards the end of the quarter, closing at $130. Downloads saw a noticeable decrease from 126 at the start of the quarter to 32 by the end. Active users also showed a gradual decline from 2.4K to 2.1K throughout the quarter.
I, Slime saw an interesting pattern in revenue, starting at minimal values and peaking at $210 in the last week of September. Downloads increased significantly from 2 to 218 in early September, before settling at 25 by the end.
Joy Slime: Stress Relief & ASMR maintained a steady revenue stream with minor fluctuations, ending the quarter at $14. However, download and active user data were not available for this app.
Jelly Toys - Slime Simulator experienced stable but low revenue figures, closing at $7, with minimal downloads. Active user numbers remained constant at around 12 to 17 throughout the quarter.
For more detailed insights and data, visit Sensor Tower's platform to explore the full scope of app performance in various categories.